Trek To Yomi
LINK - https://urllio.com/2tlGTF
At just a handful of hours, Trek to Yomi sadly still manages to outstay its welcome. It asks its visuals to carry the gameplay, but their novelty wears off before the final act. This is particularly true on Switch, where dropped resolution and simplified scenery steal some of the magic and ugly character close-ups blemish the overall aesthetic. As imaginatively as Yomi is realised, the game still feels like a trek.
Trek To Yomi is a stylish side-scroller of a samurai slasher, with an aesthetic that'll have you mashing the print screen key at every corner. Like a seasoned ronin, the combat is clean and refined. The story is simple and elegant. The visuals are straight out of a classic samurai flick. But while it gets a lot of things right, it's also a literal trek to the underworld: the scenery is stunning, but your legs hurt, and your arms ache from killing all the bandits. So many bandits! The lack of enemy variety hurts what could've been a sensational hike - but it's still a trek worth embarking on if you break it up with a few pitstops.
Hiroki's situation is dire, but there's one saving grace: Yomi, the underworld. If he fights through the depths of Japanese purgatory, he might have a chance at turning from the one whom was shunk, to the one whom gets the last shank. And the game does a fantastic job of making Hiroki's trek to Yomi feel like an actual trek, both exhausting and magnificent in equal measure.
The trek isn't just a gleeful jaunt into and out of purgatory, though. You're a samurai and samurai slash things, as evidenced by that YouTube video of a dude slicing through multiple water bottles with a katana. Instead of water bottles, imagine bandits. And... more bandits. Where scenery is always a pleasure on your trek, the combat is more erratic, veering from nice diversions to frustrating slogs.
Michael Abayomi was born in Lagos, Nigeria. He shares a passion for books, movies, music, and video games. You can check out @michaelabayomi on YouTube, Twitter, or Instagram for more of his geeky adventures.
Trek to Yomi's biggest sin is how the game lulls you in with the promise of replayability by presenting different narrative paths but then ultimately punishes you for daring to finish it by deleting your save file after rolling credits. There is no chapter select option, so if you happened to miss any collectibles or did not take the time to read the additional lore bits, then you're simply out of luck. Your only option is to fire up from the beginning and start the trek again.
Trek to Yomi isn't much of a trek, to be honest. This tribute to classic samurai cinema is only a few hours long at most, taking place across just a handful of story chapters. But what Trek to Yomi lacks in longevity, it makes up for in sheer atmosphere and spectacle. It's a superbly crafted indie adventure from a visual point of view, packed with rich environments and topped off with excellent direction through fixed camera angles. It's a real treat for the eyes.
Unfortunately combat is weightless and repetitive, and most of the trek in Trek to Yomi is spent swinging a sword. I spent most of the game repeating the same combos, occasionally parrying enemy attacks to create openings. I had a limited supply of long-range weapons like shurikens and arrows and picked up some new sword skills along the way, like a flurry of quick strikes and a piercing thrust through armored enemies. All of them ended up feeling irrelevant when the same parry and slash routines could kill essentially every normal enemy.
Within the same building, Trek to Yomi players will find a ladder in the second room to the left. The elevated catwalk will lead to the first Health Upgrade in Chapter 3. After reaching the area where Hiroki says, \"Oh, Masaki. You were so young,\" follow the trail on the left to the top of the hill to find Artifacts 3, Magatama Bead. From here, leap down the ledge on the side, and trek down the path facing the camera. At the end of the bridge, players will discover the fourth Artifact, Fujin Print, and the first Quiver Capacity Upgrade. 59ce067264
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